POE 3.3 Triggers Marauder Chieftain Builds

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[POE 3.3 Cast whilst Channelling Assistance Build] Thermomix The second, WIP updating

The fantastic Thermomix is stronger than ever, not merely the nerfs weren’t a lot to start with, (except for the 21% additional harm cut from out the beloved Righteous fire) the pantheon technique has proven to be exceptionally potent in assisting us to sustain RF. Overall little has changed, most notably Righteous fire is now a serious harm tool and not just a good buff. The alter for the Burning damage help has been amazing as we are able to run Increased AOE in place of Conc Effect.

Pros:
-Rather a low cost
-Scales effectively with investment
Regens More than double HP than RF could burn can run even no regen maps with RF-enabled due to our insane leech together with the FB CWC FS setup.
-Very high leech from Firestorm
-Can face tank most Phys/fire content
-Blood magic
The damage is superior sufficient to clear higher level maps reasonably speedy
-Can be played with 1 hand

Cons:
-Some might uncover the character a bit sluggish
-Lightning thorns
-Damage is mediocre without having RF
-The harm cannot be scaled beyond a certain point
-No unwavering stance(Might be fixed having a handful of points, private reference). Esh breach with -Max res is usually a recipe for Stunlock deaths
-May not be for newbies as I’m lazy and aren’t explaining every little thing from twilight strand to Shaper

Pantheon:
Hands down the best two are Soul of Tukohama And Arakaali. The former delivers us with 8% Phy’s damage reduction and 2% hp regen when we’re killing bosses( We like being stationary generally, even when not, the bonuses good even partially charged), though the latter provides us an incredible 5% decreased damage over time has taken which helps us sustain RF, give us far more overkill regen for coping with sustained damage and also a whopping 50% multiplier to our regen and wellness flasks when we pop our dousing flask or get rid of harm more than time effects. In clutch scenarios, it’s going to bring us up to almost 4k hp regen per sec.

Leveling Guide:
It can be fairly straightforward, we start off as a marauder, grab our flame totem and firestorm, rush to pick up the Blood magic keystone. As dumb as marauders are this is an ought to if because the mana cost early on could be actually penalizing in particular with tabula(Which I can genuinely propose as it assists the leveling method tremendously). At lv18 Our passive tree must look anything like This.

We are marching forward, firestorm until we get to level 38 exactly where we can ultimately Equip our main setup, that is Flameblast, cast although channeling, firestorm. Our tree is coming close to This we’re prioritizing choosing up our handful of damage nodes, as we arent but utilizing doon nor RF to boost our damage.

We’re just about continuing to accomplish this until Lv65, exactly where we farm dried lake until we’ve sufficient currency to get our base items and level to use them. About this point we should really do the first 3 labs, giving us leech, much more regen, and free endurance charge generation.

Pob Hyperlink:https://pastebin.com/UWi0n8fB
Skill Tree:https://tinyurl.com/yclw8cbj
Instance Link:http://www.pathofexile.com/forum/view-thread/1813596

[POE 3.3 Molten Burst Build]For Chieftain – Ngamahu Overloaded

Pros:
25 to 50 flat life (prefix)
Add 7 to 12 flat physical harm to axe (prefix)
+# to Accuracy Rating (suffix)
#% improved Accuracy Rating for those who haven’t Killed Lately (suffix)
Add 15 to 40 flat fire damage (suffix)
Add four to eight flat physical harm (suffix)
2% elemental resistance penetration in case you have not kill not too long ago (suffix)
#% enhanced harm against abyssal monsters (suffix)

Cons:
25 to 50 flat life (prefix)
Add 7 to 12 flat physical damage to axe (prefix)
121+ to Accuracy Rating (suffix)
#% improved Accuracy Rating in case you have not Killed Not too long ago (suffix)
2% elemental resistance penetration if you have not kill recently (suffix)

Jewels:
Enhanced attack speed
Physical damage
Fire harm
Area damage
Increased projectile harm
Max life
Harm over time (ignite talent tree only)
The chance to ignite (ignite ability tree only)
Essential strike opportunity
Resistance (should you be missing)
Intelligence (if you are missing)

Ascendancy:
Ngamahu, Flame’s Advance – Hinekora, Death’s Fury – Arohongui, Moon’s Presence – Tukohama, War’s Herald

Pantheon:
Soul of Solaris
6% Physical Damage Reduction if there is only one nearby Enemy
20% likely to take 50% much less Region Damage from Hits
8% reduced Elemental Harm taken in the event you haven’t been Hit Recently
Take no Additional Damage from Crucial Strikes if you have taken an Important Strike Lately
50% opportunity to avoid Ailments from Critical Strikes

Soul of Arakaali
5% lowered Harm taken from Damage Over Time
10% chance to avoid Lightning Harm when Hit
50% elevated Recovery of Life and Energy Shield if you’ve stopped taking Damage More than Time Lately
30% decreased Impact of Shock on you
30% lowered Shock Duration on You
+25% Chaos Resistance against Harm More than Time

Soul of Ryslatha
Life Flasks acquire 3 Charges each 3 seconds in the event you have not made use of a Life Flask Recently
60% increased Life Recovery from Flasks utilized when on Low Life

Bandits: Kill all for 2 passives

Pob Hyperlink:https://pastebin.com/EgS5m2zn
Skill Tree:https://tinyurl.com/ydg2dhmg
Example Link:http://www.pathofexile.com/forum/view-thread/2092338

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