Poe 3.3 Witch Elementalist Builds

Poe Elementalists cope with all items elemental. They’ve access to restricted but helpful element harm bonuses, and a few granted periodically or using a skill requirement. They are capable to also specialize in elemental ailments, Herald skills, and elemental golems. Some passive skills might be mixed and matched to accommodate some harm forms, even physical and chaos. Now, U4GM shares with you Path of Exile 3.3 Witch Elementalist Builds. U4GM as a professional, Poe Currency website, supplies protected, fast and low-priced Poe Orbs for you. With more than ten years of excellence, we’ve got served thousands of consumers. Within the event you happen to be hesitating specifically where to acquire Poe Exalted Orb, U4GM could be a great choice.

[PoE 3.3 Build] Adequate DPS for endgame Witch Elementalist With Poet’s Pen Lightning Warp

The build is stronger than ever in 3.3. Arc now has greater location coverage due to forks. Additionally, it got a huge harm buff, specifically against a single target. Ball Lightning got buffed as well. For the only goal, the new advisable setup is going to be arc + ball lightning. The build has no other adjustments.

This build uses Lightning Warp and Arc, socketed in 2x The Poet’s Pen wands, to be able to speed-clear maps. Even though this can be NOT a low-cost or beginner build (startup cost of 1-2 exalted), it ought to be achievable to operate with this character as a league-starter and slowly receive all the necessary pieces.

This build clears maps additional quickly than the conventional Unearth + Bodyswap + Volatile Dead combo and relies on Ball Lightning + Arc for single target. Defenses include things like points like ~7k eHP with Thoughts over Matter and Acrobatics/Phase Acrobatics. With all the modifications to Elementalist, Ball Lightning shocks enemies dozens of occasions per second, which has fantastic synergy with each other with all the Thoughts with all the Council helmet. This build is capable of clearing all content material, such as red tier Elder and Shaper.

Pros:
+ Clears maps more rapidly than VD + Bodyswap
+ Adequate DPS for endgame (Shaper, red elder, Hall of Grandmasters, all maps to t16)
+ Tanky sufficient for all softcore purposes (7k EHP, Acrobatics, immediate leech)
+ Easy to replace a number of gear pieces with magic locate gear

Cons:
– Moderately high priced, not the top league-starter
– Can’t do elemental reflect maps

Bandits: Assist Alira

Ascendancy:
Beacon of Ruin -> Mastermind of Discord

Pantheon:
Soul with the Brine King, Soul of Rakesh

Leveling Guides:
Use Arc / Storm Call and progress by means of the game. Acquire a Diamond Flask anytime possible, and use Herald of Thunder & Herald of Ice to keep up your evident speed. Continue farming until you can afford Inpulsa’s Broken Heart (buy this first) and then 2x Poet’s Pens. BE CAREFUL WHEN PURCHASING POET’S PEN. If the wand is corrupted, then you Cannot alter its sockets with all the jeweler, fusing, or chromatic orbs – therefore, only buy a corrupted Poet’s Pen if it has 3-links and the colors that you desire.

PoB Link: https://pastebin.com/dyNdqN3E
Skill Tree: http://poeurl.com/bRq0
Example Link: https://www.pathofexile.com/forum/view-thread/2123293

[PoE 3.3 Build] Simple & Protected Enormous AOE Flame Golems Elementalist Build

Since cleared a lot from the end-game content material with this correct setup and no added work, Our Gamer decided to leave this build as simple and straightforward as attainable to each old and new players. It is an incredibly uncomplicated setup here, without complex double-curse curse-on-hit, EE self-cast stuff and other unnecessary points that not worth it for 99.99% of your game.
Flame Golems do all harm right here, and other golems are just meat bags who supply immunities, regen and BUFF Flame Golems using Primordial Harmony jewels and themselves. Within the end, you will have 4 Flame Golems, 1 Ice, Lightning and Stone Golem
Flame Golems damage is scaled mainly by generic Minion Harm / Minion Cast Speed and via their skill cooldowns by way of Primordial Harmony Jewels also as other Golem Jewels.
Primordial Harmony jewels get started “working” seriously effectively if you possess an incredible deal of them at the same time as 3 other “different” golems up and operating at the same time.
Your function is just to run ahead, cursing all the points with AOE Flammability and cast Flesh Supplying also as stay away from prospective death. Attempt to wait closer to Golems for Anger to become active on them.

Pros:
+ Massive AOE
+ High effective HP: can be around 10K+ in total (3-4k life & 4-7k ES)
+ Chill, Freeze, Reflect, Ignite, Shock IMMUNE! Flasks are free!
+ Very passive gameplay. Good for SUPER BORED people!

Cons:
– Is often hard to pull off the ground in a fresh economy (Anime Stone jewel requires about 80-100 Poe Chaos Orb investment)
– End-game HYBRID gear could be costly if you were min-max.
– Not a “wander” clear speed
– Not a “Blade Flurry 20M Shaper DPS.”
– You need a bit of chaos resistance

Ascendancy:
Liege in the Primordial, Elemancer, Paragon of Calamity, whatever (uber lab)

Bandits: Kill All

Pantheon:
Major: Arakawa
Minor: Shakari

PoB Link: https://pastebin.com/ugSqChHU
Skill Tree: https://tinyurl.com/y7po7y7s
Example Link: https://www.pathofexile.com/forum/view-thread/2146515

[PoE 3.3 Build] Bonkers, Crazy Fun Elementalist Builds with Triple Herald Disintegrator Cast On Ignite

This is a brand new iteration from an old build I created back in 2016. What you’re looking at right here is a Cast On Ignite/Cast When Harm Taken Elementalist is wielding the new Elder employees Disintegrator and spamming various spells to bring about destruction and death everywhere.
In case you desire to have exciting when walking similar to an auto-bomber build but being a whole lot tankier, then this is the appropriate build for you. I’ve completed various red maps from all tiers, also second boss maps, also as Guardians.

Pros:
+ Very flashy and colorful
+ Looks even better with all of the different MTX
+ 6k+ Life
+ 5 Endurance charges
+ 100% chance to ignite
+ Tons of spell casts per second
+ Mostly automatic
+ Decent damage and clear speed
+ Explosive
+ Fun
Cons:
– Negative modifiers to Life Recovery and No-Regen maps
– High Physical/Chaos damage
– Ailment avoidance for enemies
– Starving for sockets
– Reflect (read more in Advanced Strategies)
– Annoying to level
– Silence
Lightning Thorns
– Cannot run Atziri/Uber Atziri

Bandits: Kill all

Pantheons:
Major God
Solaris/Lunaris – fully upgraded (terrific for crit maps, ailment avoidance)
Minor God
Rakesh – fully updated (optional, helps a lot against Blood of Corruption, slows and Lab traps)

Ascendancy:
Pendulum of Destruction
Mastermind of Discord
Shaper of Desolation
Beacon of Ruin

PoB Link: https://pastebin.com/dKu6H6Wy
Skill Tree: https://tinyurl.com/yae3edjq
Example Link: https://www.pathofexile.com/forum/view-thread/2033965

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