So this is something I’ve been thinking about when playing recently, sometimes looting items can get fairly tedious when you’re picking up a bunch at the same time because you have to click each one and every time you do your character moves a little so you have to reposition your mouse. I think a large part of the source of that problem is that you have 0 looting range so you move a tiny bit every single item you pick up even if they are clustered virtually next to each other.
Now I have two suggestions which I think would make the looting experience more enjoyable, of course they may not be easily implemented because of how the engine works but it’s just a suggestion.
Add a small “loot reach range” to your character so if you are standing next to say a strongbox then you can reach items on the opposite side of the box without having to move. This would also reduce the issue of unreachable items that sometimes happen that are juust out of reach in an inaccessible spot.
Allow some sort of “swipe to loot” mechanic where you hold down the loot button and click-drag over the items you want to pick up so when you release the button it runs to pick them up. Now this second suggestion would probably be fairly hard to implement in a way that doesn’t seem overly abusable, for example it would have to have a max range between items to pick up (similar to loot reach range) or you’d pick up items on the opposite side of the screen with one swipe.. Alternatively it could queue movement between the items but I doubt that’s something that would fit with the game.
Thoughts? Other suggestions that are better perhaps? I definitely something that makes looting less finicky would improve the general experience but maybe I’m the only one thinking this and everyone else has completely different thoughts on it. What do you think it? The in-game currency is available at the professional online gaming house. The interested gamers can poe orbs buy from those professional online gaming houses in the most affordable cost.